Sohei (Warrior Monks): Incredibly healthy units which fully recover after every fight for free.Tactician skills are extremely varied: providing more boosts, cancelling enemy boosts, and even skills that can increase (or even flip!!) the "Advantage bar" They fight with bows, similar to archers except much more expensive. For example, a tactician with 8 INT will provide 8-random stat bonuses (across all units) of +40% upon the start of combat. Tacticians: Provides an (INT) number of (INT x 5)% boosts to random stats.Can initially only fire from the front-column vs the enemy's front column, they do get a piercing shot eventually with 50% damage to one row (both the front and back column). However, most Musketeers can only fire once per battle, while there are (rare) heroes who can fire twice. Their first shot is extremely fast and extremely powerful, the most powerful JAPAN attack (although weaker than the foreigner Cannons / Tulips). The more troops the Ninja has, the better the chance of instant-kill). May get "Assassinate" skills for a ~50% chance to instant-kill foes (dependent on the relative army sizes. Ninja shuriken also cancel "preparation" moves (primarily Onmyouji's AOE attack). However, Ninja are much more expensive than other units. Typically strikes first and has very low cooldown. They can attack from either back-or-front column, against the back-or-front column of the opponent. Archers Tied (with Sohei) as the 2nd cheapest unit in the game to recruit. ![]() They can only attack from the front column vs the enemy's front column however.
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